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Interactive mapping
There is two type of signal for drive the interactive behaviour of Sound Trajectory : impulse and continuum.
The impulse signal is for trig an action. It is an iterative signal wish can be constraint to an variety of parameters like threshold of audio signal, specific midi note or button.
The continum signal is a flow of data. It’s like a flow of sound but it is specific to control data.
Analyser module
Each module is loaded for the entire session. The parameters can be changed according a memory slot from the CUE manager but a module cannot be modified by another module.
Audio
Choose the “Audio Input” as reference and specify the number of channels. A multi-channel input is mixed as a mono signal. If you need to retain the space feature of a multi-channel input, use a different slot for each channel
Envelope follower
Attac
This module detect the transient of a audio signal like percussion. Useful for trig a action.
Works with : event trigger
Fundamental
This module give the pitch note in hertz of a incoming audio input. Works only for monophonic sound.
Centroid spectrum
This module compute the centroid spectrum of the audio signal. Useful for detect low, med and high average frequency.
Midi
Note
Control Change
OSC
Event’s modules
Each module is loaded for the entire session. The parameters can be changed according a memory slot from the CUE manager but a module cannot be modified by another module.
Continum
From Event
From Event grab the value ouput of a event module to send it back to another variable.
From path
From path grab the position of a trajectory to send it back to another variable.
Path morphing
Path model allows to morph between two trajectory models.
Trigger
This module works with an Impulse
Random
This module works with an Impulse
Sequencer
Sequencer is a stand-alone module. It can be automated according to the cue module.
Step Walking
Step Walking is a module is a kind of step-by-step sequencer