documentation

Interactive mapping

There is two type of signal for drive the interactive behaviour of Sound Trajectory : impulse and continuum.

The impulse signal is for trig an action. It is an iterative signal wish can be constraint to an variety of parameters like threshold of audio signal, specific midi note or button.

The continum signal is a flow of data. It’s like a flow of sound but it is specific to control data.


Analyser module

Each module is loaded for the entire session. The parameters can be changed according a memory slot from the CUE manager but a module cannot be modified by another module.

Audio

Choose the “Audio Input” as reference and specify the number of channels. A multi-channel input is mixed as a mono signal. If you need to retain the space feature of a multi-channel input, use a different slot for each channel

Envelope follower

Attac

This module detect the transient of a audio signal like percussion. Useful for trig a action.

Works with : event trigger

Fundamental

This module give the pitch note in hertz of a incoming audio input. Works only for monophonic sound.

Centroid spectrum

This module compute the centroid spectrum of the audio signal. Useful for detect low, med and high average frequency.


Midi

Note

Control Change


OSC


Event’s modules

Each module is loaded for the entire session. The parameters can be changed according a memory slot from the CUE manager but a module cannot be modified by another module.

Continum

From Event

From Event grab the value ouput of a event module to send it back to another variable.

From path

From path grab the position of a trajectory to send it back to another variable.

Path morphing

Path model allows to morph between two trajectory models.

Trigger

This module works with an Impulse

Random

This module works with an Impulse

Sequencer

Sequencer is a stand-alone module. It can be automated according to the cue module.

Step Walking

Step Walking is a module is a kind of step-by-step sequencer